iOS Conf SG - 2021
Workshops - 18th and 19th January
Conference - 21st and 22nd JanuaryBuy Tickets
Native iOS and Swift programming talks.
Get it while you can!
Early Bird tickets are available until 15th December 2020. Choose a ticket for both conference plus workshop (S$210) or conference only (S$60).
The first virtual iOS Conf SG!
From 16th December, the conference plus workshop ticket is S$320. Conference ticket is S$120.
Level up through workshops!
A workshop on Combine by Daniel Steinberg on Monday, 18 Jan 2021, 9 AM - 2 PM SGT. And Modern Swift Development by Vincent Pradeilles on Tuesday, 19 Jan 2021, 1 PM - 6 PM SGT.
Times below are shown in your local time zone UTC. Show in Singapore time
|12:00 AM - 12:30 AM||Check-in 💻|
|12:30 AM - 12:45 AM||Energy Boost ⚡️|
|12:45 AM - 1:00 AM|
We're back for our 6th conference. I will share the goal and passion of the organizers and how you all are helping us create an amazing community.
|1:00 AM - 1:35 AM|
The Hitchhiker’s Guide to SwiftUI
Many of us are excited to start using SwiftUI; we’ve experimented with it, followed along with tutorials, maybe even used it to build a few widgets. So far, so good! At some point, we want to start using SwiftUI when building our apps. Since SwiftUI is a relatively new framework, we might come across some constraints when using it for fully-fledged apps. This talk is about using SwiftUI to build and ship complex apps for multiple Apple platforms. We will go through how we can structure our projects when building apps for multiple platforms, how to combine SwiftUI with AppKit and UIKit, how to work around some limitations, and how to put the new framework to its best use.
|1:35 AM - 2:10 AM|
We’ve all been there. We implement a Codable model and it fits the API just perfectly, and the magical automatic implementation provided by Swift just works and there’s so little code you have to write. But then we encounter something new, where things go off the rails and you have to implement the encode/decode methods yourself. This talk focuses on that part of Codable. We’ll start with a quick overview of the customization points and how the API works, then talk about how to solve problems with it.
|2:10 AM - 2:20 AM||Participant Discussions 💬|
|2:20 AM - 2:30 AM||Short Break ☕ 🚻 💬|
|2:30 AM - 2:40 AM||Energy Boost ⚡️|
|2:40 AM - 3:15 AM|
A Micro-services perspective on iOS architecture
We have had react like architectures/ TEA (The elm architecture) and various others (in addition to MVVM+Rx). However, continuous integration and deployment remains a pain that has not been solved very well. Different companies have different strategies and this talk explains one such that has been very successful in helping a company scale the operations from a one-man team to a team with 15 developers.
|3:15 AM - 3:50 AM|
From CocoaPods to Swift Package Manager
CocoaPods is the first dependency manager for Cocoa projects. Today it is used in over 3 million apps. Carthage is another alternative dependency manager that arrived in 2014. Swift 3.0 release introduced a new way of managing Swift packages - Swift Package Manager(SPM). After years of development, SPM is ready for its prime time. This talk will be an exploration of why it is the time to start managing packages using SPM and how to make a smooth transition from third-party dependency management solutions to SPM.
|3:50 AM - 4:05 AM||The Sherlock in You 🕵️♂️🕵️♀️|
|4:05 AM - 4:50 AM||Grab a Bite 🍽 (45 Mins Break)|
|4:50 AM - 5:00 AM||Quiz - compete for the top 3 spot! 🏅|
|5:00 AM - 5:10 AM||Energy Boost ⚡️|
|5:10 AM - 5:45 AM|
Explore invalid memory access
It is quite a challenge to develop a super App with a huge amount of users. We've encountered crashes caused by invalid memory access from time to time. Although it is a bit hard to trace the source of this kind of crash, we can still get further clues by analyzing sections in crash reports.
|5:45 AM - 6:20 AM|
Speeding up the build process of a monolithic application
Working on an application used by thousands of users might be hard. The app usually consists of multiple files with the source code and even thousands or millions of lines of code - it takes ages to compile. Splitting a monolith into modules and caching the binaries can speed up the build process!
|6:20 AM - 6:30 AM|
If what you see is NOT what you get ⚡️
Introducing industry-leading strategies to reduce UI-related bugs. Nowadays mobile apps not only consume data, but actively manipulate it: it’s critical to always match what users see to what they get.
|6:30 AM - 6:40 AM||Closing with Games 🎮 👾 🀄️|
Schedule may change without prior notice